After the rampant pickings of the two new heroes, Void Spirit and Snapfire, players were quick to notice its overpowered skills as well as some of its bugs. Despite various changes on 7.23a and 7.23b, a very small update is released to fix some bugs on Void Spirit and Snapfire.
Image taken from Wykrhm Reddy’s Twitter (@Wykrhm)
Only posted by Wyk on Social Media today, this minor update deals with Void Spirit as changes were made regarding his W and E.
For Dissimilate, Void Spirit’s AOE skill, had its damage reduced. Before it was 140/220/300/380 across four levels, now it stepped down a bit to 120/200/280/360. Dissimilate is a skill that allows him to teleport anywhere within an AOE as he damages an enemy on his new location.
Next is his Resonant Pulse, a magical nuke that gives him more damage absorption for every enemy hero he hits. Its cooldown is now adjusted from 14 to 16 and the manacost has been increased from 90/100/110/120 to 100/110/120/130 across four levels. In addition, his level 15 talent is changed to +100 Resonant Pulse Damage instead of the previous +150.
On the other hand, a bug fix has been given to Snapfire as Lil’ Shredder charges are not consumed when her passives were disabled. For those of you who do not know, Lil’ Shredder is a fixed-damage skill that gives additional attack range to Snapfire during its duration as well as slowing the attack speed of units that get hit by it.
What is your experience with these two heroes so far? Do you like them? Share your thoughts in the comments and stay tuned for more!