As part of the matchmaking improvements, Valve introduced Ranked Roles, Core and Support MMR, and now the addition of Fast Queue.
In a blog post posted today, (http://blog.dota2.com/2019/11/fast-queue/) the devs explained how the previous updates affected the queue times of every player.
But with today’s update, they are aiming to solve the long queue times by incentivizing flex picks. As the devs explained, players will be given Fast Queue passes if they select all roles.
For example, a solo player will find a match with all roles selected, with that, he will be placed to a role that the matchmaker needs. After that first Fast Queue game, he will be rewarded four Fast Queue games.
For duos, if one queued for both supports, and the other queued for all cores, they will be rewarded two Fast Queue games each.
Meanwhile, parties of five will always enter the Fast Queue for free, but will not earn any additional Fast Queue passes. They will be also adding a UI for players to know if they are eligible for Fast Queue.
Fast Queue passes can be earned and store at a maximum of 60 games. With this update, Valve aims to resolve in-game role conflicts as well as reduce queue times by providing role diversity within the matchmaking pool.
In addition, they will be observing and adjusting this update over the few weeks as well as adding some changes to the behavior and report system.
What do you think of this update? Share your thoughts in the comments and stay tuned for more!