Underlords Mid,season Gameplay Update

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Underlords Mid-season Gameplay Update

米店
07月18日
11
1076
Valve

These are the update notes for the soon to be released Mid-Season Gameplay Update. We are posting them now instead of our usual time since we figured you all would like to read and parse them before the update hits.

Enjoy!

GENERAL:

Added Loot Round tips and tricks to the Season Info tab

Added Battle Pass Loadout. You can now change your equipped items

Added Path to Sunbreeze custom board

Fixed high CPU utilization on macOS

Removed code that caused crashes and kept code that doesn't cause crashes

Buffed Battle Pass XP rewards for playing matches:

1st: 120->150

2nd: 80->120

3rd: 60->100

4th: 50->90

5th: 30->80

6th: 20->70

7th: 10->60

8th: 10->50

Increased Battle Pass XP rewards for the different tiers of daily challenges:

250->400

500->800

1000->1600

MOBILE:

The work continues on increasing performance on iOS and Android devices

Improved battery usage on iOS

GAMEPLAY:

Combat persists while some abilities complete their attacks (Lich, Witch Doctor, etc)

Summons are no longer included in targetting for spells. Except for special summons like Arc Warden and Spirit Bear

Fixed boxed in Assassins not jumping toward their enemies

Assassins that have an enemy in their attack range will attack instead of jumping

Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds

Don't target healing-disabled units for heals

There is now a notification when someone completes their win streak

You won't see heroes from the previous shop whenever you re-roll the shop

ALLIANCE CHANGES:

Warlock Alliance now targets the unit with the lowest health % not lowest health value

Warlock Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%]

Scrappy Alliance changed from: [Armor and HP are doubled if you start the fight with less units than your opponent] to [Armor and HP are doubled whenever you have fewer units alive than your opponent does.]

Troll Alliance Tier 1 now provides 10% attack speed bonus to ALL allies.

Knight Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ]

HERO CHANGES

Abaddon:

Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]

Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264]

Aphotic Shield:

Damage Absorb changed from [100, 300, 500] to [100, 300, 600]

Arc Warden:

Attack Speed changed from 0.59 to [0.59, 0.67, 0.77]

Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650]

Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300]

Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350]

Clockwerk:

Armor changed from [5, 7, 9] to [5, 7, 10]

Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200]

Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]

Gold Cost changed from 1 to 3

Draft Tier changed from 1 to 3

Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260]

Battery Assault:

Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35]

Enigma:

Alliance changed from Primordial Warlock to Primordial Shaman

Midnight Pulse:

Radius changed from [2, 3, 4] to [1, 2, 3]

Kunkka:

Ghostship:

Damage changed from [150, 250, 350] to [50, 150, 250]

Cooldown changed from 10 to 15

Lina:

Laguna Blade:

Damage changed from [500, 750, 1000] to [500, 750, 1200]

Lone Druid:

Maximum Mana changed from 100 to 60

Summon Spirit Bear:

Mana Cost changed from 100 to 60

Spirit Bear:

Alliances changed from Savage to Savage Druid

Lycan:

Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600]

Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240]

Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288]

Summoned Wolves now have phased movement and can run through other units

Medusa:

Gold Cost changed from 4 to 5

Draft Tier changed from 4 to 5

Split Shot:

Damage Modifier changed from -40% to -20%

Extra Shots changed from 2 to [2, 3, 4]

Mirana:

Maximum Mana changed from 100 to 70

Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264]

Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312]

Sacred Arrow:

Mana Cost changed from 100 to 70

Morphling:

Attack Speed changed from 0.77 to 0.91

Maximum Mana changed from 100 to 75

Waveform:

Cooldown changed from [10, 8, 6] to [8, 6, 4]

Mana Cost changed from 100 to 75

Nature's Prophet:

Nature's Call:

Cast Animation length changed from 1.97 to 1.0

Lesser Treant:

Now spawn near Nature's Prophet

Attack Speed changed from 0.67 to 0.83

Maximum Health changed from [300, 500, 700] to [350, 600, 800]

Necrophos:

Death Pulse:

Cooldown changed from 5 to 7.5

Omniknight:

Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360]

Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190]

Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240]

Purification:

Heal changed from [200, 400, 600] to [200, 400, 720]

Phantom Assassin:

Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300]

Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400]

Coup de Grace:

Crit Chance changed from 10 to [15, 20, 25]

Puck:

Maximum Mana changed from 100 to 60

Illusory Orb:

Mana Cost changed from 100 to 60

Queen of Pain:

Armor changed from 0 to 5

Razor:

Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000]

Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160]

Gold Cost changed from 3 to 1

Draft Tier changed from 3 to 1

Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200]

Plasma Field:

Max Damage changed from [100, 175, 250] to [50, 100, 150]

Sand King:

Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200]

Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270]

Gold Cost changed from 3 to 4

Draft Tier changed from 3 to 4

Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320]

Caustic Finale:

Attack Slow changed from -30 to -35

Attack Slow duration changed from 3 to 3.5

Damage on expiration changed from [45, 90, 180] to [55, 100, 190]

Damage on kill changed from [50, 100, 150] to [60, 110, 160]

Shadow Fiend:

Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336]

Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384]

Slark:

Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400]

Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126]

Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174]

Sniper:

Attack Speed changed from 0.63 to [0.63, 0.63, 0.77]

Maximum Health changed from [450, 900, 1800] to [450, 900, 2160]

Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396]

Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432]

Techies:

Remote Mines:

Radius changed from 4 to [3, 3, 4]

Terrorblade:

Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120]

Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216]

Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312]

Tidehunter:

Alliance changed from Scaled Hunter to Scaled Warrior

Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400]

Gold Cost changed from 5 to 4

Draft Tier changed from 5 to 4

Health Regeneration changed from 5 to 0

Ravage:

Radius changed from [2, 3, 4] to [1, 2, 3]

Damage changed from [150, 250, 350] to [100, 150, 250]

Duration changed from [2, 2.5, 3] to [2, 2.25, 3]

Tinker:

Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500]

Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225]

Gold Cost changed from 1 to 3

Draft Tier changed from 1 to 3

Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275]

Heat-Seeking Missile:

Cooldown changed from [8, 6, 4] to [8, 6, 0.5]

Damage Per Missile changed from [250, 350, 450] to [350, 450, 450]

Targets changed from 3 to [2, 3, 4]

Treant Protector:

Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500]

Gold Cost changed from 2 to 3

Draft Tier changed from 2 to 3

Leech Seed:

Damage changed from [60, 90, 120] to [80, 110, 150]

Radius changed from 3 to 1

Expires when the target dies

Troll Warlord:

Attack Speed changed from 0.91 to 1.0

Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000]

Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520]

Gold Cost changed from 4 to 5

Draft Tier changed from 4 to 5

Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600]

Tusk:

Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800]

Venomancer:

Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000]

Gold Cost changed from 3 to 1

Draft Tier changed from 3 to 1

Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220]

Plague Ward:

Number of wards changed from [1, 2, 4] to [1, 1, 3]

Plague Ward:

Armor changed from 5 to 0

Maximum Health changed from 200 to [200, 200, 240]

Attack Damage Minimum changed from 50 to [50, 80, 120]

Attack Damage Maximum changed from 100 to [55, 100, 140]

Viper:

Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000]

Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240]

Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360]

Windranger:

Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300]

Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230]

Gold Cost changed from 3 to 2

Draft Tier changed from 3 to 2

Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260]

Powershot:

Damage changed from [400, 600, 800] to [200, 400, 600]

ITEM CHANGES:

Alliance Item rework

Alliance items no longer have an inherent Tier and are in their own Alliance category.

At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.

Each player can have Alliance items appear at different tiers. For example, player A could be offered Strange Bedfellows at tier 1 where it would provide a +30% bonus while player B could be offered Strange Bedfellows at tier 3 where it would provide a +50% bonus.

Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.

Alliance Item changes:

Unstable Reactor – explosion damage changed from 20% to 10/20/30% of Max Health

Coordinated Assault – attack speed buff changed from +25 to +10/20/30

Check the Bodies – gold production chance changed from 20% to 10/20/30%

Forged in Battle – Max Health bonus changed from +50 to +25/50/75

Strange Bedfellows – bonus damage changed from +30% to +30/40/50%

Retaliate – damage per second changed from 80 to 30/45/60

Age of Chivalry – damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent Knight

Completing the Cycle – heal percentage changed from 5% to 3/5/7% of max health

Tooth and Claw – Bleed damage per stack changed from 10 to 7/10/13

Unstoppable – Invulnerability duration changed from 2 to 1/2/3

Wicked Intent – Heal prevention percentage changed from 25% to 10/15/25% per Heartless unit

Dragon’s Hoard – Damage percentage per gold changed from 1% to 0.5/1.0/1.5%

Final Flash – Remaining health percent trigger changed from 30% to 10/20/30%

Hunter’s Focus – Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%

Soul Sucking Syphon – Spell lifesteal percentage changed from 25% to 25/35/50%

Indomitable Will – Debuff resistance changed from 50% to 25/50/75%

Elusive Targets – 100% dodge rate duration changed from 3s to 2/3/4s

Pocket Sand – Effect duration changed from 2s to 1/2/3s

Shaman Pluck – Hex chance changed from 17% to 7/12/17%

Font of Creation – Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:

Health changed from 300 to 300/400/500.

Damage changed from 50-80 to 40-70/50-80/60-90

Maelstrom:

Tier changed from 4 to 3

Vicious Intent:

Tier changed from 4 to 3

Force Staff:

Tier changed from 3 to 2

Font of Creation:

Eidolon Maximum Health changed from 240 to 300

Radiance:

Tier changed from 4 to 5

Silver Lining:

Can only have one.

Charges start at 1.

Daedalus:

Crit Multiplier changed from 235 to 200

Damage changed from 80 to 70

Arcane Boots:

Range changed from 1 to 2

Eye of Skadi:

Tier changed from 3 to 4

Battle Fury:

Damage added as 70

Cleave % changed from 30 to 35

Summoning Stone:

Attack Speed Bonus changed from 30 to 45.

Chainmail:

Bonus Armor changed from 10 to 7

Mask of Madness:

Tier changed from 2 to 3

Attack Speed increased from 40 to 60

Lifesteal increased from 10 to 20

Completing the Cycle:

Range changed from 1 cell to 2 cells.

Recruiter:

Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".

Tier changed from 5 to 4

Elusive Targets:

Elusive units are no longer invisible and instead they get 100% evasion for 3 seconds.

A Higher Class of Criminal:

Tier changed from 3 to 5

Shaman Pluck:

Ignores magic-immune enemies

LOOT ROUNDS:

Losing to a neutral creep wave no longer removes 2 options from your item choices.

Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty)

Round 10:

Big Golem

Maximum Health changed from 2000 to 1500

Small Golem

Maximum Health changed from 1500 to 1000

Golems now have the Mega-Warrior alliance keyword.

Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.

Round 15:

Big Wolf:

Attack Damage changed from 100-200 to 200-250

Armor changed from 10 to 5

Maximum Health changed from 2500 to 2000

Small Wolf:

Maximum Health changed from 1500 to 1250

Wolves now have the Mega-Assassin alliance keyword.

Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage

Round 20:

Tomato:

Armor changed from 0 to 25

Potato:

Magic Resistance changed from 0 to 50%

Tomato and Potato now have the Mega-Bloodbound alliance keyword.

Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage

Round 25:

Revtel Wildwing:

Attack Damage changed from 500-700 to 300-500

Wildwing Hatchling:

Attack Damage changed from 400-650 to 200-450

Wildwings now have the Mega-Elusive alliance keyword.

Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.

Round 30:

Thunderhide Alpha:

Now has 100 mana and casts Bloodlust.

Attack Damage Maximum changed from 200-1000 to 200-1500

Thunderhide:

Now has 100 mana and casts Bloodlust.

Attack Damage Maximum changed from 200-800 to 200-1200

Thunderhides now have the Mega-Warlock alliance keyword.

Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 200% of the damage dealt.

Round 35:

Black Dragon:

Black Dragon splash attack now deals 100% splash damage.

Black Dragon now has the Mega-Scaled alliance keyword.

Mega-Scaled - 1 unit: Allied Units get 75% magic resistance

Round 40:

Dark Troll Buddy:

Attack Damage changed from 200-300 to 200-400.

Dark Troll Priest:

Attack Damage increased from 200-500 to 550-650.

Maximum Health changed from 5000 to 10000.

Dark Troll Boss:

Attack Damage increased from 200-500 to 400-800.

Maximum Health changed from 5000 to 10000.

Dark Trolls now have the Mega-Troll alliance keyword.

Mega-Trolls - 3 units: Allied units have +50 attack speed.

Round 45:

The Year Beast:

Magic Resist increased from 50 to 80

The Year Beast now has the Mega-Demon alliance keyword.

Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.

Round 50:

Roshan:

Attack Damage changed from 500-1500 to 750-1500

Attack Speed changed from 0.5 to 0.67

Roshan is now spell immune.

source:https://www.underlords.com/updates

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