Test Server Source Changes for Upcoming Heroes , Mar 27, 2019

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Test Server Source Changes for Upcoming Heroes - Mar 27, 2019

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03月28日
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Test Server Changes - note - there is no guarantee all of these make it into the game when deployed.

Drodo teased the release of both Zeus & Mars in next patch - here is some info plus a few extra changes

CHANGES

Treant Protector (becomes Cost 3 Unit)

Changed to a Level 3/5/7 unit (for sell value purposes)

Health Increase +100/200/700 (yes... +700 at Tier 3...)

MinDamage Increase +20/40/80

Mirana (becomes Cost 2 Unit)

Changed to a Level 2/4/6 unit (for sell value purposes)

Arrow CD reverted back to 10, 8, 6

Zeus (race: god, class: mage) - Cost 5

Health: 950, 1900, 3800

Armor: 0

Magic Resistance: 40

Damage: 50 (Min) to 70 (Max), 100-140, 200-280

Attack Rate: 1.4

Attack Range: 400

Ability: Thunder

Cooldown: 15, 12, 9

Damage: 300, 400, 500 (MAGICAL)

Damage Percentage: 20, 30, 40

^^^ above - this adds to the default magic damage based on % of target's health - so targeting a 3000 health 3* Treant Protector would do 300 (base) + 600 (from 20% of 3000) = 900 damage

When Cast it iterates through all enemy units still on board and hits them with 50% chance - it is guaranteed to hit at least 1 target even if all units fail 50% chance - each hit has it's damage calculated per formula above separately

Damage Courier Percentage: 10, 15, 20

^^^ above - this does extra damage to courier if you win with Zeus alive - rather than level-based damage it would do 10% of courier's health damage at Tier 1. Obviously it only matters on another player's chess field when you are their enemy.

Mars (race: god, class: warrior) - Cost 1

Health: 650, 1300, 2600

Armor: 5, 10, 15 5,5,5 (latest update)

Magic Resistance: 0

Damage: (currently set to 0-0) - could be intentional and have him be a tank that can shield bash and that's it since his shield bash is done every 5 seconds with no mana cost so he doesn't need to attack to generate mana

Attack Rate: 1.4

Attack Range: 250

Ability: Bulwark (provides passive and active)

PASSIVE: Physical Damage Reduction: 30, 50, 70

PASSIVE: Forward Angle: 90

PASSIVE: Physical Damage Reduction Side: 15, 25, 35

PASSIVE: Side Angel: 180

ACTIVE: Shield Bash - executed every 5 seconds against a random unit < 205 distance away

Shield Bash Radius: 200

Shield Bash Damage: 200, 300, 400 (PHYSICAL)

Slark & Riki & SandKing - currently removed from game

This is unlikely to make it to live servers as I see no reason to remove them, just currently they don't exist on test server

Warrior Buff Changed from 7/8/9 to 6/7/8 5/7/9 (with latest update)

Assassin Buff Critical Strike % changed from 300/400/500 to 350/450/500

God Buff - Cooldown Percentage Reduction 25% (for 1 god), 50% (for 2 gods) - 50% (1 god), 75% (2 gods) per latest patch - affects all friendly units

The way it is currently coded it stacks which seems crazy... basically your heroes would be mana-gain-rate limited more than cooldown timer limited

So looking deeper into the "God" implementation, the way it is currently coded (perhaps a mistake, perhaps not) is that the "god buff" only applies if you have no other synergies present (class or racial).

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